Sage
Description: The medic has become more in-tune with his inner sense of nature. With this sense, he gains the ability to essentially root his opponents down with vines, as well as strengthen his teammates by buffing their health and healing them. In this, he increases their survivability directly, as opposed to the cleric, who increases their survivability by removing hinderances.
Name | Icon | Level | Description | Quest |
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Prepare Herbs | 30 | The sage reduces the cooldown of any spells cast in the next X seconds by Y seconds. | ? | |
Fortify | 40 | The target regenerates X health for every Y damage taken. | ? | |
Grasping Vines | 46 | The sage creates an area that prevents all blinks/dashes. | ? | |
Strengthen the Soul | 53 | The sage increases the target's max health by X. | ? |
Mortar and Pestle Level: 34 |
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Icon | Description | Faction | Quest |
---|---|---|---|
In combat, the sage creates a cloud of magical dust around him that lasts for X seconds Allies who stand in it gain a shield with Y health.
Out of combat, the sage creates an item that has the same properties. |
Almara | ? | |
In combat, the sage creates a cloud of magical dust around him that lasts for X seconds and does Y damage a second to enemies in the AoE.
Out of combat, the sage creates an item that has the same properties. |
Ethereal | ? | |
In combat, the sage creates a cloud of magical dust around him that lasts for X seconds that removes allies' requirements on skills to inflict status effects as long as they are in the AoE.
Out of combat, the sage creates an item that has the same properties. |
Tara | ? | |
In combat, the sage creates a cloud of magical dust around him that lasts for X seconds and sets enemies who are in it on fire.
Out of combat, the sage creates an item that has the same properties. |
Utvantos | ? | |
In combat, the sage creates a cloud of magical dust around him that lasts for X seconds and lowers all allies cooldowns when they step into the cloud by Y. This effect can only happen once every Z seconds.
Out of combat, the sage creates an item that has the same properties. |
Venios | ? | |
In combat, the sage creates a cloud of magical dust around him that lasts for X seconds. This cloud works as a blind cloud to enemies.
Out of combat, the sage creates an item that has the same properties. |
Xareneth | ? |