Then make one!
Quest NPC | |
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(img) | |
Requirements | Description |
Gunner Barrel Power Source Channeling Unit Banded |
1. Talk to the recruiter about your problem. He will suggest you attend a class on how to make your own gun. 2. The Professor will explain that you will need the Barrel, the Power Source, and the Channeling Unit. He will then give you the Gun Schematics. 3. Try to match the pieces scattered around the room to the schematics. 4. Once this is complete, complete the wiring according to the directions. Bring your completed gun up to The Professor, and he will reward you with the gun. |
Rewards | |
H2O Fusion Rifle -or- Railgun -or- Needler |
Favor trading Pt. 1
Quest Start NPC | |
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(img) | |
Requirements | Directions |
Gunner Energy Core Crowbar Allied |
1. Talk to Yärnes, the Inventor to start the quest. He will agree, after some persuading, that you need a gun. 2. He will first send you to retrieve an Energy Core from the stockpile. 3. Once you return with it, the alarm will ring, and he will give you a gun and lock you inside the room with the guards. 4. Find the Crowbar that the last one will drop after you defeat them. Use it to unlock the door. 5. Talk to Yärnes and you will finish the quest. He will apologize and give you the gun. |
Rewards | |
Kragma Rifle -or- Phase Lance |
Can you hit it?
Quest Start NPC | |
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(img) | |
Requirements | Directions |
Gunner Then make one! completed. Banded At least level 10 |
1. Talk to The Professor to begin the quest.
2. Sit through the lecture on hitting targets accurately from a long distance. 3. You and the class will be taken to the shooting range. Hit the rearmost target 4 times to move on. 4. Talk to The Professor to be brought back to lecture hall and finish the quest. |
Rewards | |
Shoot |
Favor trading Pt. 2
Quest Start NPC | |
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(img) | |
Requirements | Directions |
Gunner
Crowbar Favor trading Pt. 1 completed. Allied |
1. Talk to Hungry-eyed Pilferer. He'll ask where you got your gun from, and you will have two options.
2a. If you selected yes, you will hear the same alarm you heard during Pt. 1. Find your way back to the room Yärnes locked you in. 2b. If you selected no, Hungry-eyed Pilferer will attack you. Try to evade or fend him off. You cannot kill him. Yärnes will see you two fighting and sound the alarm. 3a. Help him fight off the enemies. When this task is over, use the Crowbar to unlock the door. He will show you how to Shoot your gun. 3b. Yärnes will approach you after the guards carry off Hungry-eyed Pilferer, and teach you Shoot so that "you can defend yourself." |
Rewards | |
Shoot |
Race for independence Pt. 1
Quest Start NPC | |
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(img) | |
Requirements | Directions |
Medic (At least level 10) -or- Warrior (At least level 11) Allied |
1. Talk to Referee. He will explain that you and your team will need to compete against other teams to get to the finish line first.
2. Run with your group towards the finish line. You will be shot at by the other teams. 3. Evade the shots as best you can, because death still applies here. Medic 4. When a teammate is at 50% HP, he will go down. You will exchange a dialogue with your team, wherein they will tell you that as the medic, you are the one who needs to fix this, and you will obtain Bandage. 5. Race to the finish line to complete this quest. Warrior 4. Another group will approach yours, attacking your frailer units from behind. At this instant, you realize you'll need to do something or the team will die, figuring that your best option is to Hurl Self. 5. Hurl Self into the other group. Defeat them and race to the finish line to complete this quest. |
Rewards | |
Bandage -or- Hurl Self |
Anatomy class Pt. 1
Quest Start NPC | |
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(img) | |
Requirements | Directions |
Medic (At least level 10) -or- Warrior (At least level 11) Banded |
1. Talk to The Professor to begin the quest.
2. Sit through his lecture. Medic 3. Stitch the deceased insect meep at the correct locations within the time limit. 4. Talk to The Professor afterwards to either get a new insect meep or to finish the quest. He will tell you that using a Bandage is a lot easier for this purpose. Warrior 3. You and the class will be taken to the dummy range. Hurl Self to the moving dummies and take them out. 4. Talk to The Professor to complete the quest and be teleported back to the lecture hall. |
Rewards | |
Bandage -or- Hurl Self |
And I'd like to thank the academy Pt. 1
Quest Start NPC | |
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(img) | |
Requirements | Directions |
Mage (At least level 12) -or- Gunner (At least level 17) Spellbook |
1. Go to the lecture hall and talk to Professor (Allied)/The Professor (Banded). He will give you a Spellbook.
2. Sit through his lecture. You will obtain Conjure Projectile or Chromatic Empowerment. 3. You and the class will be taken to the shooting range. Hit 6 of the 8 targets to move on. 4. Talk to Professor/The Professor to be teleported back to the lecture hall and complete the quest. |
Rewards | |
Conjure Projectile -or- Chromatic Empowerment |
Anatomy Class Pt. 2
Quest Start NPC | |
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(img) | |
Requirements | Directions |
Medic (Level 18) -or- Mage (Level 21) -or- Warrior (Level 22) Anatomy Class Pt. 1 completed. Banded |
1. Talk to The Professor to begin the quest. If you are a mage, you will have to listen to the lecture.
Medic 2. You and the class will be taken to a room. Enemies will spawn, gauntlet style. Finish the gauntlet, using Bandage as much as possible. 3. If your healing done is at least a certain amount, you will be teleported back to lecture hall. If not, you will be asked if you want to restart the gauntlet. 4. Talk to The Professor to restart the quest. Mage 2. You will see a picture of the brain. Each quarter will light up in a random increasing sequence, exactly like Simon. complete the game to progress. 3. Talk to The Professor to complete the quest. Warrior 2. You will be taken to the arena and pitted against a single enemy. He is invulnerable; do not try to deal damage to him! 3. When he turns blue, use as many skills as you can to try and break through his shield. This shield will regenerate over time. When he turns red, use Block. 4. After you defeat him, you will be teleported back to lecture hall. Talk to The Professor to complete the quest. |
Rewards | |
Large Bandage -or- Mental Shock -or- Smash |
Race for independence Pt. 2
Quest Start NPC | |
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(img) | |
Requirements | Directions |
Medic (Level 18) -or- Mage (Level 21) -or- Warrior (Level 22) Race for independence Pt. 1 completed. Allied |
1. Talk to Referee to begin the race. If you are a mage, he will give you the whole spiel first.
2. Run with your group to the finish line. Your whole goal is to finish first. 3. Once you make it to the finish line, if you are first, then the quest will be completed. You will be teleported back to the base. 4. If you didn't place first, then talk to Referee to try again. |
Rewards | |
Large Bandage -or- Mental Shock -or- Smash |
And I'd like to thank the academy Pt. 2
Quest Start NPC | |
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(img) | |
Requirements | Directions |
Warrior (Level 23) -or- Mage (Level 26) And I'd like to thank the academy Pt. 1 completed. (Excluding Warrior) |
1. Talk to Professor (Allied)/The Professor (Banded). He will explain that there are no more classes to take.
2. You will ask him what you must do instead, to which he will reply that you must engage in a free-for-all and emerge victorious. 3. When you are ready, you will be teleported to the arena. Your goal is to win. This task is made easier by the fact that everybody is not aiming for you, but fighting amongst themselves. 4. In Banded, players can only be defeated. In Allied, they can be killed. 5. When you emerge victorious, you will be congratulated by Professor/The Professor and complete the quest, receive a Diploma and moved up to T3. |
Rewards | |
Elemental Guard -or- Mind's Eye Diploma Tier 3 class |
Informally educated
Quest Start NPC | |
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Requirements | Directions |
Gunner (Level 24) -or- Medic (Level 27) And I'd like to thank the academy Pt. 1 completed. (Excluding Medic) |
1. Talk to Professor (Allied)/The Professor (Banded). He will explain that there are no more classes to take.
2. You will be sent on a practice reconnaissance. This mission is essentially like any other quest you've been on. 3. Defeat any jungle mobs you come across on your way to enemy camp. Survey they camp. Your character will make note of what he finds. 4. You will be discovered. Assist your team in defeating the guards before they can pass on the information, and run back to base. 5. Talk to Professor/The Professor to complete the quest. |
Rewards | |
Aim -or- Restock Kit Diploma Tier 3 Class |